mousex


Syntax
#include "graphics.h"
int mousex(void);
Description[WIN]
The mousex function is available in the winbgim implementation of BGI graphics. It returns the most recent x coordinate of the mouse within the graphics window. X-coordinates start with 0 at the left edge of the window and increase to getmaxx( ) at the right edge of the window.

Return Value
Most recent x coordinate of the mouse within the graphics window

See also
getmaxx
mousey
registermousehandler

Example
/* mouse example */ 
#include "graphics.h"

// The click_handler will be called whenever the left mouse button is
// clicked. It checks copies the x,y coordinates of the click to
// see if the click was on a red pixel. If so, then the boolean
// variable red_clicked is set to true. Note that in general
// all handlers should be quick. If they need to do more than a little
// work, they should set a variable that will trigger the work going,
// and then return.
bool red_clicked = false;
void click_handler(int x, int y)
{
    if (getpixel(x,y) == RED)
        red_clicked = true;
}

// Call this function to draw an isosoles triangle with the given base and
// height. The triangle will be drawn just above the botton of the screen.
void triangle(int base, int height)
{
    int maxx = getmaxx( );
    int maxy = getmaxy( );

    line(maxx/2 - base/2, maxy - 10, maxx/2 + base/2, maxy - 10);
    line(maxx/2 - base/2, maxy - 10, maxx/2, maxy - 10 - height);
    line(maxx/2 + base/2, maxy - 10, maxx/2, maxy - 10 - height); 
}

void main(void)
{
    int maxx, maxy;  // Maximum x and y pixel coordinates
    int divisor;     // Divisor for the length of a triangle side

    // Put the machine into graphics mode and get the maximum coordinates:
    initwindow(450, 300);         
    maxx = getmaxx( );
    maxy = getmaxy( );

    // Register the function that handles a left mouse click
    registermousehandler(WM_LBUTTONDOWN, click_handler);
    
    // Draw a white circle with red inside and a radius of 50 pixels:
    setfillstyle(SOLID_FILL, RED);
    setcolor(WHITE);
    fillellipse(maxx/2, maxy/2, 50, 50);
    
    // Print a message and wait for a red pixel to be double clicked:
    settextstyle(DEFAULT_FONT, HORIZ_DIR, 2);
    outtextxy(20, 20, "Left click in RED to end.");
    setcolor(BLUE);
    red_clicked = false;
    divisor = 2;
    while (!red_clicked)
    {
        triangle(maxx/divisor, maxy/divisor);
        delay(500);
        divisor++;
    }

    cout << "The mouse was clicked at: ";
    cout << "x=" << mousex( );
    cout << " y=" << mousey( ) << endl;
    
    // Switch back to text mode:
    closegraph( );
}

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