#include "graphics.h" voud setmousequeuestatus(int kind, bool status=true);
![[WIN]](win.gif)
When a window first opens, queuing is turned off for all events.
/* mouse example */
#include
#include "graphics.h"
using namespace std;
int main(void)
{
int maxx, maxy; // Maximum x and y pixel coordinates
int x, y; // Coordinates of the mouse click
int divisor; // Divisor for the length of a triangle side
// Put the machine into graphics mode and get the maximum coordinates:
initwindow(450, 300);
setmousequeuestatus(WM_LBUTTONDOWN);
maxx = getmaxx( );
maxy = getmaxy( );
// Draw a white circle with red inside and a radius of 50 pixels:
setfillstyle(SOLID_FILL, RED);
setcolor(WHITE);
fillellipse(maxx/2, maxy/2, 50, 50);
// Print a message and wait for a red pixel to be double clicked:
settextstyle(DEFAULT_FONT, HORIZ_DIR, 2);
outtextxy(20, 20, "Left click several times!");
setcolor(BLUE);
divisor = 2;
while (!ismouseclick(WM_LBUTTONDOWN))
{
delay(5000); // Five second delay, so there might be a several clicks
}
while (ismouseclick(WM_LBUTTONDOWN))
{
getmouseclick(WM_LBUTTONDOWN, x, y);
cout << "The mouse was clicked at: ";
cout << "x=" << x;
cout << " y=" << y << endl;
}
// Switch back to text mode:
closegraph( );
}