#include "graphics.h" int getcurrentwindow( );
![[WIN]](win.gif)
The function gets the current window number, which is the window where all graphics operations occur.
/* setcurrentwindow example */
#include
void change ( int window )
{
int oldwindow = getcurrentwindow( );
setcurrentwindow(window);
// Do whatever graphics operations you like in the new current
// window...
// Restore the original window:
setcurrentwindow(oldwindow);
}